Dark

Dark is a spell sphere of Magic in the Endless War! It is strong vs Technomancy but weak vs Psionic.

Dark magic has many Trick or Debuff spells. They center around damage over time, penalties to rolls, or life-stealing. Many NPC's are immune to Dark magic, and Spirit magic is a hard counter to many spells, so be aware!

Level 1 spells

 * Plague Breath: No roll required. An opponent rolls Muscle + Supernatural Resistance (NPC's use magic resistance) vs a difficulty of 10. If they fail, they take 1 damage at the end of their turn, every turn. If they succeed, there is no effect.


 * Shadowclaw Strike: Make a basic melee attack roll, your opponent dodges as normal (NPC's use magic resistance). If successful, you deal normal damage and heal an amount of life equal to the amount of damage dealt, up to your Brains score. If failed, there is no effect.


 * Enfeeble: Make a ranged attack roll, your opponent dodges as normal (NPC's use magic resistance). If successful, your opponent takes a penalty to their Muscle score equal to 1/2 of your Brains score (rounded down) for 5 rounds. If failed, your opponent takes a -1 penalty to their next action, then returns to normal.

Level 2 spells

 * Witchblade: No roll required. Your chosen bladed weapon now deals +2 Dark damage and heals you +1 HP with each successful attack. This lasts for the rest of the battle.


 * Soul Shriek: No roll required. Everyone (including the caster) must make a Brains + Supernatural Resistance roll, difficulty of 12. If failed, they lose all defensive enchantments cast upon them.


 * Plague Arrows: No roll required. For the rest of the battle, your chosen Ranged weapon now gains an added effect. When hit, your opponent must roll Mysticism + Supernatural resistance ((NPC's use magic resistance)) vs a difficulty of 10. If failed, their Muscle score is decreased by 1 for 3 turns. These penalties can stack. If someone is reduced to 0 muscle, they may no longer make melee or unarmed attacks.


 * Cloud of Flies: No roll required. For the next 6 rounds, all ranged attacks made by anyone suffer a penalty equal to your Brains score.