Technomancy

Technomancy is a Spell Sphere of Magic in the Endless War. It is strong vs Psionic but weak vs Dark.

Technomancy is a different form of magic. Rather than have straight attacks or defensive buffs, most technomancy spells increase your weapon's stats or abilities.

Level 1 spells

 * Laser Sight: No roll required. For the next 5 rounds, all your ranged attack rolls gain a +3 bonus.


 * Web Grenade: Make a ranged combat roll, your opponent dodges as normal ((NPC's use magic resistance)). If successful, your opponent takes a penalty to all dodge rolls equal to 1/2 your Brains score (rounded down). If failed, they take a -1 penalty to their next roll.


 * Anti-Grav Boots: No roll required. You may instantly claim an Epic Win on one non-combat Agility roll involving leaping or jumping.

Level 2 spells

 * Monofilament Edge: No roll required. For the rest of the battle, your chosen Bladed weapon deals an additional 3 damage with all successful attacks.


 * Force Field: No roll required. For the next 5 rounds, you and all allies gain +5 temporary HP. Damage is taken to this HP first.


 * Magnetized Blade: No roll required. For the next 5 rounds, you gain a bonus to melee attacks equal to double your Brains score. This bonus only works against enemies that carry the Metal descriptor, or enemies wearing Metal armor.


 * Explosive Rounds: No roll required. Your next 5 ranged attacks gain an added bonus. If successful, your opponent must make a second agility + dodge roll ((NPC's use magic resistance)). If they fail, you deal additional damage equal to your Brains score. If they succeed there is no other effect.