Magic

Magic
Magic is an extremely important part of the Endless War. Using magic, people can make the impossible happen, often with extremely powerful effects. It can be used to attack, make shields of energy, and even boost weapons. There are eight magical spell spheres, each with very different uses.

Spell Spheres
Fire

Air

Earth

Water

Spirit

Dark

Technomancy

Psionic

Each sphere defeats one other sphere and is defeated by one other sphere, as shown in this picture:

In case it's not obvious, the red thing is a fire, the white stuff is air, the brown thing is a rock (earth), the blue thing is a drop of water, the white thing in the bottom part is a skull (dark), the gray thing is a robot (technomancy), the thought bubble symbolizes psionic, and the sun symbolizes spirit.

In addition, there are also Counter spell scrolls, which can instantly nullify any spell cast.

Mysticism Points
In order to cast spells, you need Mysticism Points. Casting a spell uses up MP, and once you don't have any MP left, you are no longer able to cast spells. Your MP are discovered by adding your Mysticism times itself to your Spellbrewing times itself, then dividing the result by 4, to a minimum end result of 1. I sadly don't know how to make charts, so I can't include the table here, but it's fairly simple math. (In numbers, the equation is (Mysticism^2 + Spellbrewing^2)/4, if it makes any more sense that way.)

The MP cost of casting a spell is equal to the number of MP you would have if you had 1 Mysticism and the Spellbrewing level required to cast the spell.

Level 1 spell = 1 MP

Level 2 spell = 1 MP

Level 3 spell = 2 MP

Level 4 spell = 4 MP

Level 5 spell = 6 MP

Level 6 spell = 9 MP

Level 7 spell = 12 MP

Level 8 spell = 16 MP

Level 9 spell = 20 MP

Level 10 spell = 25 MP.