Fire

The Fire spell sphere is one of the 8 branches of Magic in the Endless War! It is strong vs Air but weak vs Water

Fire magic is the most basic combat magic. There are several straight-damage spells, as well as a few buffing spells. Its main focus is offensive combat magic. Most of its direct damage spells use a ranged combat + agility roll to cast, like making a basic ranged attack.

Level 1 Spells

 * Fireball: Make a ranged combat + agility roll, your opponent uses a normal dodge to avoid (NPC's use magic resistance). If successful, deal fire damage equal to your Brains + 1. If failed, deal 1 point of fire damage.


 * Heated Blade: No roll required. For the rest of the battle, your bladed weapon of choice now deals an additional point of Fire damage with each successful attack.


 * Inner Warmth: No roll required. For the next 5 turns, you gain a +2 bonus to all melee combat rolls you make.

Level 2 Spells

 * Fire Spear: Make a ranged combat + agility roll, your opponent uses a normal dodge to avoid (NPC's use magic resistance). If successful, deal damage equal to your Brains + 3. If failed, this attack does nothing.


 * Fire Shield: No roll required. For the next five turns, any successful melee or unarmed attacks made against you deal 2 damage to the attacker.


 * Pyroclasm: Make a Brains + Spellbrewing roll, all opponents within melee range ((have used a melee or unarmed attack against you in the battle)) must make an Agility + Acrobatics roll to avoid. If failed, they take damage equal to your Brains.


 * Flame Arrows: No roll required. For the rest of the battle, your chosen bow-type weapon (MUST be a bow or crossbow type weapon) deals an additional 2 points of Fire damage with each successful attack.