Spirit

Spirit is a spell sphere of Magic in the Endless War. It is strong vs Dark magic, but weak vs Psionic magic.

Spirit has some of the best support magic, including the best heals and even resurrection at higher levels. However, many of these spells cannot be used on yourself. Spirit magic also GREATLY counters Dark, moreso than any other sphere.

Level 1 spells

 * Gaia's Tears: No roll required. For a number of rounds equal to your brains, all actions are at a -3 penalty. Additionally, all fire spells are 1/2 as effective, but all water spells are twice as effective.


 * Mend the Broken: No roll required, a target ally instantly heals a number of hitpoints equal to double your Brains score. You may not use this spell on yourself.


 * Spirit Watcher: No roll required, for the next 5 rounds, all rolls using Heightened Senses gain a bonus equal to your Brains score.

Level 2 spells

 * Celestial Fire: Make a ranged attack roll, your opponent dodges as normal ((NPC's use magic resistance)). If successful, deal damage equal to your brains + 1. If failed, deal no damage. Enemies with the Undead or Unnatural descriptors take double damage from this spell.


 * Ward vs Darkness: No roll required. For the next 3 rounds, you cannot be the target of any Dark Magic spell.


 * Radiance of Life: No roll required. For the rest of the battle, target ally regains 1 HP at the start of their turn. This spell can be cast on yourself. Effects that improve healing do not affect this regeneration.


 * Strength of the Soul: No roll required. For the next 5 turns, target ally or minion gains a bonus to one of their stats equal to 1/2 your Brains (rounded down). You may not use this on yourself.